Game/Systems/RhythmIn testing

Rhythm

Build it by striking. Spend it by choosing.

The rhythm builds. You choose the ending.

Bladedancer and Swordsinger no longer stand around reapplying two-minute buffs. In Knell, every hit that lands fills a mark; with them you choose between sustaining the group and ending the fight.

One bar, two roads.

Build · +1 per hitSingle-target strike · 4 s cooldownSecond damage strike · 8 s cooldown

Only on a hit. Auto-attacks, dances and songs do not generate.

Rhythm 5 / 5

Five gold marks under your name. Cap of 5; spending consumes the balance.

Dance or song · 1 to 5 points

Fixed strength per level; the duration grows with the Rhythm spent: 10 s per point. Veil and Refuge: 4 s per point.

Damage finisher

Dance of the Final Blade and Resonant Finale: instant, strength grows with the Rhythm spent, burns it all.

Stun, sleep, silence, death or 30 s without generating: the bar empties.

Implemented on the server; in-game combat proof pending. Cooldowns, durations and strengths are starting values approved for testing.

Three verbs. A whole fight.

Build

Two physical attacks of the class’s own, learned at 40, with cooldowns of 4 and 8 s. Every hit, +1.

  • The shared Sting and Sword Symphony’s fear stay as they are.

Choose

Two dances and two songs per character, from a compact repertoire of five per class.

  • 1 s cast; individual cooldown of 10 s, 30 s for Veil and Refuge.
  • A third choice replaces the oldest.

Spend

1 to 5 points, consuming the balance. In buffs each point is duration; in the finisher, damage.

  • Saving up five saves casts and MP; spending early answers right away.

Linear: ten seconds per point.

Saving up does not yield more per point than spending early. The difference is tactical, not arithmetic.

Rhythm spentSustained combatStrong protection (Veil, Refuge)
110 s4 s
220 s8 s
330 s12 s
440 s16 s
550 s20 s

With both generators at the ceiling, five points every 13 s on average. Two 50 s songs cost 0.20 points/s; Rhythm is left over for the finisher. Two 20 s protections would cost 0.50 points/s: an emergency decision, with a real cost.

Two slots. No guarantees.

Two dances and two songs

Two dances and two songs

Four effects with a BD and a SwS together.

  • Reapplying renews, without adding time.
  • A shorter renewal does not cut what is left.
  • Shadows, Awakening and Ballad are outside the limit.

Lose it all

Lose it all

Fall, and it empties.

  • Stun, sleep, silence or death.
  • Thirty seconds without generating.
  • Does not survive a relog.

The marks under the name.

The indicator already exists in the client; the captures will be replaced by real images.

Real client capture · coming soon

Five gold marks under the Bladedancer’s name, full

Real client capture · coming soon

Dance of the Final Blade consuming all five marks

The Artists of War.

The rhythm builds. You choose the ending.